Three Screens, One Dream, Zero Chill

Twin Star Design Update September

Hey team,

Quick check-in on where we are with the Twin Star product design sprint and what’s been cooking. The goal for this phase has stayed simple and focused:

  • A working prototype (storefront → title page → buy → collection → reader → end screen).

  • 2–3 high-polish mockups to wow in the pitch deck (storefront, reader, collection).

  • Some how “a month from now” is next week. Another in-person work session Oct. 12.

TL;DR

We’ve moved from sketch chaos to a defined flow and early system foundation. Now the focus is on tightening the prototype and polishing the 2–3 investor-ready screens that make TTWIN STAR feel real. We are also sprinkling some foundational work like components.

Progress So Far

We are crushing. I am so so excited about the projects. I served up some Snack-sized work and y’all ATE.

  • Core flows nailed down – We aligned on the user journey: storefront → title detail → buy → collection → reader → end-of-issue engagement. Everyone’s sketches and FigJam flows got us to a clean map.

  • Early system foundations – Holly pushed the global nav, Andy started component work (buttons, inputs, checkboxes), and we now have a working grid + type hierarchy.

  • Visual pass – I cooked up a treatment to establish vibe and “frosting” . George also jumped in with a first draft pass on the reader screens and user flow exploration.

  • Brand & color – We’re circling in on a tighter palette. Next step is finalizing product hex values so we can lock consistency across the UI. I am also working on expanding the palette for more product fit.

What’s Next

  • Prototype build-out – Storefront UX (Mark), Reader UX (George), and system components (Andy) need to click together into a tap-through Figma prototype.

  • Mockups – 2–3 investor-ready hero visuals:

    1. Storefront (“Netflix of comics” boldness).

    2. Reader (immersive moment with clean UI).

    3. Collection view (playful, gamified “digital longbox”).

  • Color + polish – Lock in palette and apply across the first screens.

  • Ads + XP – I’d like this represented in the mock ups. They are key differentiators.

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September. This crew has motion